- Create a rectangle 400px high by 900px wide.
- Fill it with whatever design you wish and group it together. Now we need a circle which will become the basis for your can.
- Set it to 250 px diameter and a shade of #D3D2D1.
- Next we need to make the label available for applying to a 3D surface.
- Open the symbols palette (Window > Symbols) and drag the label into the window.
- The label is now a symbol and can be accessed for all manner of uses.
- The original instance of the label can be deleted from the artboard (to keep things clean).
- Double-click on it's icon to open the Symbol Options. Give the symbol a name,
- such as "Bean Can." This will make it identifiable should you have a number of
- symbols in the list. Select the circle you made earlier.
- Effect > 3D > Extrude & Bevel. This opens up the 3D Extrude & Bevel Options dialogue.
- Click on Map Art within the 3D Extrude & Bevel Options dialogue to open up another dialogue.
- with symbols from the Symbols palette. Search through the object's surfaces using the arrows (as highlighted) until you reach the Side of the Can.
- Next we need to select our "Bean Can" symbol from the drop-down, which will Map our label around the can.
- Click on Scale to Fit forcing the image to match the dimensions of our object.
- Then select Shade Artwork for that 3D feel.
- Should this be the case, just rotate the image within the Map Art dialogue by dragging one of the corners.
- Click on More Options to expand the Options dialogue.
- You'll be presented with options for altering the lighting on your object; light intensities, light positions, number of light sources, etc. In this case, drag the
- only current light source further to the right of the object (see image below).
- In doing this, you'll create a greater lighting contrast on the object. Then click OK.
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